For this project I wanted to make AAA game quality crate asset. To make the asset I started by making a lower poly version in Maya then brining it in to ZBrush and adding more detail to the model. After that I baked the hi poly mesh and then put that bake onto the low poly mesh so I could have more detail without having as many polys. Lastly I textured what I then had in Substance painter. I also made a image for the logo on the crate in photoshop.